You see the future, for good or ill.
Granted Powers
Forewarned (Su)
Your knowledge of the future allows you to anticipate danger. You gain a +1 bonus to Perception checks and a +1 dodge bonus to AC. Theses bonuses increase by +2 at 8th level and every 3 levels thereafter.
Future Sight (Su)
At 8th level, once each day as an immediate action, you may declare that an action you have just taken did not happen. You may then take a different action. You can do this after the results of your action are known. The mixing of future and present is disorienting. You are shaken for 1d4 rounds after you use this ability. This does not stack with other fear effects, but nothing can remove this condition.
Domain Spells
1st – deathwatch, 2nd – augury, 3rd – locate object, 4th – divination, 5th – commune, 6th – find the path, 7th – prying eyes, 8th – moment of prescience, 9th – foresight