AliasFate Scribe, Lady Time, Queen Destiny
Spheres of influenceFate, knowledge, time
AlignmentLawful Neutral
DomainsEducation, Fate, Law, Memory, Prophecy
Favored weaponLight mace
SymbolSilver crescent moon and three stars on a light green background
Divine focusA silver crescent moon
Holy daysThe crescent moon
Place of worshipTemples in cities and altars in homes
ColorsLight green, silver
AnimalsCrow
AppearanceNissa appears as a middle aged woman with should length red hair. She is clad in light green robes trimmed in silver. She carries the Staff of the Prophets, a walking staff crowned by a crystal ball called the Eye of Knowledge.
ChurchThe Inevitable Order
ClergyThe Prophets
SacrificeOne week per month is reserved for teaching others. For this reason, many priests are teachers in their local communities. Burnt herbs every crescent moon.
RaimentLight green robes or tunics with the symbol of Nissa on them. A priest's level is indicated by the number of small divine foci on their garment. Guardians of Destiny add silver stripes on their collars, while the High Prophets add a silver cap.
Advancement
Advancement within the Inevitable Order is based on both finding gifted recruits and skill in foreseeing, telling, and fulfilling prophesies.
Titles
Seer
Expounder
Guardian of Destiny
Prophet
High Prophet
Time Lord
Sayings“Time is the master of all men.”
“Things have a way of working themselves out in the end.”
“For everything there is a reason. Let fate guide you.”
“We are all pawns in the cosmic struggle.”

New Domain

Prophecy Domain
You see the future, for good or ill.

Granted Powers
Forewarned (Su)

Your knowledge of the future allows you to anticipate danger. You gain a +1 bonus to Perception checks and a +1 dodge bonus to AC. Theses bonuses increase by +2 at 8th level and every 3 levels thereafter.

Future Sight (Su)
At 8th level, once each day you may declare that an action you have just taken did not happen. You may then take a different action. You can do this after the results of your action are known. The mixing of future and present is disorienting. You are shaken for 1d4 rounds after you use this ability. This does not stack with other fear effects, but nothing can remove this condition.

Domain Spells 1st – deathwatch, 2nd – augury, 3rd – locate object, 4th – divination, 5th – commune, 6th – find the path, 7th – prying eyes, 8th – moment of prescience, 9th – foresight