Alias | Fate Scribe, Lady Time, Queen Destiny | |||||||
Spheres of influence | Fate, knowledge, time | |||||||
Alignment | Lawful Neutral | |||||||
Domains | Education, Fate, Law, Memory, Prophecy | |||||||
Favored weapon | Light mace | |||||||
Symbol | Silver crescent moon and three stars on a light green background | |||||||
Divine focus | A silver crescent moon | |||||||
Holy days | The crescent moon | |||||||
Place of worship | Temples in cities and altars in homes | |||||||
Colors | Light green, silver | |||||||
Animals | Crow | |||||||
Appearance | Nissa appears as a middle aged woman with should length red hair. She is clad in light green robes trimmed in silver. She carries the Staff of the Prophets, a walking staff crowned by a crystal ball called the Eye of Knowledge. | |||||||
Church | The Inevitable Order | |||||||
Clergy | The Prophets | |||||||
Sacrifice | One week per month is reserved for teaching others. For this reason, many priests are teachers in their local communities. Burnt herbs every crescent moon. | |||||||
Raiment | Light green robes or tunics with the symbol of Nissa on them. A priest's level is indicated by the number of small divine foci on their garment. Guardians of Destiny add silver stripes on their collars, while the High Prophets add a silver cap. | |||||||
Advancement |
Advancement within the Inevitable Order is based on both finding gifted recruits and skill in foreseeing, telling, and fulfilling prophesies.
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Sayings | “Time is the master of all men.” “Things have a way of working themselves out in the end.” “For everything there is a reason. Let fate guide you.” “We are all pawns in the cosmic struggle.” |
New Domain
Prophecy Domain
You see the future, for good or ill.
Granted Powers
Forewarned (Su)
Your knowledge of the future allows you to anticipate danger. You gain a +1 bonus to Perception checks and a +1 dodge bonus to AC. Theses bonuses increase by +2 at 8th level and every 3 levels thereafter.
Future Sight (Su)
At 8th level, once each day you may declare that an action you have just taken did not happen. You may then take a different action. You can do this after the results of your action are known. The mixing of future and present is disorienting. You are shaken for 1d4 rounds after you use this ability. This does not stack with other fear effects, but nothing can remove this condition.
Domain Spells 1st – deathwatch, 2nd – augury, 3rd – locate object, 4th – divination, 5th – commune, 6th – find the path, 7th – prying eyes, 8th – moment of prescience, 9th – foresight