November 17th, 2019
Forte, Intinerantur 9th, 1193
The party follows the goblins who carried Graynor away. They follow the tracks to a shrubbery, further searching reveal Graynor’s footprints and a tunnel beyond. At the back of the tunnel, there is a ladder that descends 30 feet into a pit. Camael responds to a goblins demand by dropping his weapon, then dropping the goblin. The remaining goblin runs off.
The party continues through the tunnel until it exits a bit later. About an hour later, the party comes upon an encampment. Camael is asked to enter alone and does so. A brief time later the party is reunited in the camp. We are asked to wait for the dryad, Daphnis. Poshment tells us that fighting the dryad would be a bad idea, as special weapons would likely be required. We meet a druidic goblin, Zata, who has a war cat. We agree to wait until its time to go see the dryad. Graynor explains that he has met Pashalik the leader of the goblins.
We rest during the day, and at night we travel many hours to go see the dryad. We are introduced by Zata as those who have seen the portal. Samjogo mentions that not only have we seen it, we’ve been through it. The navigational tools we found were likely created by the architects. They worshiped old beings, who weren’t quite dieties. Daphnis tells us that the portal leads to a void world. She asked if we’ve met anything on the otherside, apparently they are quite dangerous. After further questioning, she tells us Voidwalkers are like assassins. They have void hounds with them, they often find you. Poshmint has heard stories of other cults using powerful items to pull creatures into this world. He also knew that she is older and there is something different than a normal dryads. Townsfolk that used to live in this town had fought the fae.
She wants us to find out what the inevitable order wants with all of this. Maybe the assassins on the other side are hiring or some how possessing people here. After we leave Daphnis, we talk about how she seemed to be more than a dryad. We open the treasure box and find a Lunar Amulet.
Bellum, Intinerantur 10th, 1193
We see a pair of figures at the top of the hill and head up to investigate. When we round the corner, we see two ogre children playing between the building. They engage us and we do our best to respond. Camael stablizes their crumpled bodies, Tinley recovers from a dizzying hit, Samgojo takes their lunch money, Graynor distributes their goods, all while Poshmint spends unnecessarily long time breaking their toys and advocating for the end of their misery.
- Cure light wounds
- Cure light wounds
- Oil of magic weapon
- Money 34g, 47sp, 130cp
- Gems 360gp
We move another hour away before camping.
Iustitia, Intinerantur 11th, 1193
We make it back to Ironwald Downs in the afternoon.