April 22nd, 2023
Terra, Frigus 7th, 1193 (Continued)
Other than the pit full of vines, we can’t find a way down to the basement, so we climb down it. The area below is also illuminated by the violet fungus and we find two skeletons shoveling dirt and two of those plant creatures. The don’t seem to mind us being there and we take a southern hall that leads to a fissure, which looks to be the result of an earthquake. Ralzer identifies a lot of thoqqua holes.
At the end of the hall we find a room that no one has entered in a very long time. Within is a rusted pedestal in the shape of a dragon with a stone tray set in its mouth. There is no magic in the room and we find nothing remarkable and leave. We explore a few more rooms and return to the dragon pedestal room to camp for the night.
Forte, Frigus 8th, 1193
We find an area that looks like a series of workshops, one of which has some goblins repairing armor. Another workshop contains a dire rat, tied to a bench spread eagle, and covered in tumors. Sigmund puts the rat out of its misery. In the corner is a crystal phial and Ralzer notices that the liquid inside looks similar to the diseased water in Short Rock Pass. The goblins seem to be distilling alcohol in one of the other rooms.
A natural cavern to the north has its floor stained with blood. A big goblinoid creature and two well trained dire rats lie in wait– we manage to kill them. While exploring we find an underground courtyard type area with a lot more violet fungus and draconic murals. On a gardener we find some really top tier compost, which Sigmund believes he can replicate with the right materials.
The next room has another draconic statue and we are attacked by a shadow while investigating, The statue is inscribed with “Let the sorcerous power illuminate my mind” in draconic. When spoken aloud, Ralzer feels more charismatic. We search a few more rooms and kill more gardeners.
Bellum, Frigus 9th, 1193
We find an office that has a lot of violet fungus and dirt, which looks like it has been placed here. Within are two books, one in draconic, which is magical, titled “Treasures of the Fire Lords”, and the other in a language that Sigmund believes might be druidic. The next room has more goblin gardeners and leads to a large natural cavern.