April 8th, 2023
Vita, Frigus 5th, 1193
Sigmund meets a guy named Oly during breakfast. Oly is also looking for the people that previously spoke to Dodd and is familiar with our exploits in Westermoor. He mentions another strange thing happening in this area–disappearing trees. Sigmund returns from his morning constitutional with a tiger named Luna; a cub that he rescued from a circus that passed through Delanshire that somehow followed him here. Oly meets the rest of the party and will join us as we search for the other group.
We depart for the ravine with the cart and about half a day later arrive at what looks like an old campsite. Oly figures that it’s been about a year since it was last used, but it has a lot of ash built up. We climb down into the ravine and at the bottom find some worked stone stairs that lead into a courtyard. Oly finds small, clawed footprints down here which look to be from kobolds. Ralzer notices that the debris down here is unstable and we need to be careful. We encounter a pit trap with a goblin corpse in it that doesn’t seem to be very long dead. After some time the trap resets itself. We find a room with several dead goblins and “Glorfindel” written on the wall in draconic–we are not sure what that means.
There are several locked doors down here that have strange dragon motifs and an ornate, draconic themed, dry fountain with an inscription in draconic reading “Let there be fire”. Once said aloud, the fountain begins to flow with a warm red water. Ralzer drinks it and says it has a strange taste, but is otherwise okay. Ty fillers her waterskin with it to save for later.
We find a prison room with three kobolds and a gnome. The gnome, Theobald, pleads for release and state’s he’s been here for over a year. He hasn’t heard of who we are looking for, but does mention other people; a knight, Sir Morvant and a woman, Sharwin. He says that the goblins are working for someone in the Twilight Grove, which is some kind of garden down below. We lead the gnome to the exit and the kobolds will introduce us to their leader.
We meet with the kobold Queen Mozdrog. She knows of the other group and said she loaned them a guide, but they got caught. We negotiate free passage through the kobold quarters and gain a guide of our own. She has a cool looking dragon key which we buy for 200gp, much to Oly’s chagrin.
The dragon key unlocks a room with several orbs; three of them are broken and one is still whole. The unbroken one emits a strange humming that makes Ty, Oly, and Luna leave. It gets louder and then none of us can stay near it. Ralzer notices it’s on a one minute timer, so he carries it to the rest of us and Sigmund smashes it. In the next room is a marble statue of a dragon that asks us a riddle; Ty answers it and a new door opens. Within that room are six alcoves with five elven marble statues. At the end is a 20 ft. pit blocking access to a room with a violet hue and a stone sarcophagus with a dragon motif. The sarcophagus has metal straps bolted to it keeping it shut.
Ty jumps the pit and a quasit attacks her–we kill it. In a hidden crawl space Ty finds a missive in draconic, “A dragonpriest entombed alive for transgressions of the Law still retains the honor of his position.”