October 26th, 2024
Mare, Artis 15th, 1194 (Continued)
While searching, we hear a scream from the south and head that direction. We find Morgra choking someone to death; they are aging rapidly in her grasp. She mentions some of the wizards here are from the Cabalis Nocturnum and that they would not be an enemy should we encounter them. One of them reported seeing the Celestial Attendants’ High Magus with a mythic troll bodyguard. She gives us two potions to restore some mythic power and asks that we use a dagger that she loans us to kill their High Magus, to “make sure he’s dead” the dagger will bind his soul. She thinks he’s in the southwest.
We continue on towards the southwest and encounter another group of monks and spellcasters. After killing the monks, one of the spellcasters plane shifts the other one. He then identifies himself as one of the Cabalis Nocturnum. He tells us the rest of his order has retreated and gives us better directions to the High Magus.
Following the directions, we encounter the High Magus and his troll. He is holding a beaten, unconscious Morgra.
During the battle, the Cabalis wizard from earlier makes an appearance and slams a piece of broken metal into the group while incanting something in the Architect language. The only word that a few of us recognize is Stharras, an old dead god. Upon finishing, chains erupt from the plate and tether the room. The High Magus doesn’t look happy about this. After dropping both of them, Ralzer uses the dagger that Morgra loaned us to coup de grave the High Magus. The dagger gets warm afterwards.
Ishtar checks on Morgra—she has reduced strength from poison and is immobile. He also thinks that there is something affecting her mind, probably feeblemind. Sigmund finds a cache of hidden items in the room where we fought the High Magus. Touching any of them creates a strong unveiling sensation.
We begin to search the rest of the complex and find evidence of battles; blood, limbs, etc. Once we finish exploring the rest of the area, we go back to the High Magus’s chamber. Ralzer identifies several of the items we found here and they are all immensely powerful. Ty posits that the collection of these items is the beacon that we are looking for. We spend time reading some of the material that we found.
Terra, Artis 16th, 1194
Morgra is no longer paralyzed, but her mind still seems addled and distant. We spend more time searching interesting rooms, but find nothing of note. We once again try dislodging the floating stone, but it won’t budge.
On the body of the Cabalis wizard that assisted us we find a ciphered note, which seems to be orders on keeping watch, and some random, mundane trinkets.
Sigmund sends a message to Rowan and Mikhail, inquiring about contacting the Cabalis. Mikhail doesn’t know anyone in it, but informs us that a bunch of kobolds and a black dragon are there looking for us. Rowan doesn’t know anyone either, but suggests that we try the Magic Circle.
We know that Laern is in the Magic Circle, so Sigmund sends to him. His reply is, “They are in St. Serena, find Sabrina Jask at the Wild Boar. In Jasper, find Olaf Narsk at the Black Oak Barrel. Mention me.”
Sigmund then sends to the kobolds to see what they need. The response is, “Dragonfriend Sigmund! Bad things have happened! We need to call a council of the Empyrean! Human town is not helping!”
Ralzer brews a potion of Eldritch Restoration, a recipe he found in one of the books we researched, in a laboratory we found with ingredients the Celestial Attendants had on hand. He administers it to Morgra and she recovers.