September 21st, 2024

Mors, Artis 13th, 1194 (Continued)

We make camp about 15 minutes from the shore. At night, a larger than normal marsh giant assaults us. It’s very powerful, has a form of regeneration, and he warns us to stay away from the temple. During the fight, everyone but Ty begins to hear a voice in their head asking if we want assistance. This being, Morgra, eventually shows up and convinces the giant to leave, stating that she’ll take care of us. She is a swamp hag and had been following the giant and used telepathy to talk to us. She tells us that the giant has a mythic spark and that his name is Gormungarth. He was sent by the temple to persuade us to leave and we can use fire to overcome his regeneration.

Morgra used to work with the Architects, but they no longer exist. Now she doesn’t want the outer god to show up, because she enjoys not being dead. She’s willing to help us, but to do so we must pretend to not know her and act like we haven’t seen her before when she assists us in the temple. She’s currently pretending to follow the Celestial Attendants’ dogma. She asks for one of Graynor’s spare holy symbols as proof that she dealt with us.

Morgra tells us there is a Shul’thar’queth working for them. It’s an ancient race of outsiders from the void; gargantuan aquatic creature with a breath weapon that causes confusion. He’s adept at runic magic, like symbol spells, and she will be deactivating these for us.

We transport via plants to Rowan’s and spend the rest of the night there.

Vita, Artis 14th, 1194

Ralzer notices that Rowan casts spells in an arcane-like manner that is not typical of a druid. When he asks about this, Rowan doesn’t give a straight answer—explains it is just how he’s always done it.

We spend the rest of the day healing.

Mare, Artis 15th, 1194

We head back to the temple. We must endeavor to get to the location where Morgra can assist us, as Ishtar points out, if the Celestial Attendants realize that we are not dead it may compromise Morgra.

We encounter an arcane tradition spellcaster merrow; his skin appears rotting.