March 2nd, 2024
Vita, Lux 9th, 1194 (Continued)
By Ralzer’s calculations, it will take about 30 days of horse travel to get to Bremer from Ironwald Downs. We’ll set off to Ironwald Downs in the morning.
Bellum, Lux 13th, 1194
During first watch, Ralzer notices a strange pulsing light up the mountain. It’s about an hour away, so we all just decide to move camp to it and investigate. Around where we believe the light was, we find six hell hounds. Not long after we dispatch them, a portal pulses in a large stone arch. A large sized hell hound (nissian) and a snake-like humanoid (salamander) emerges. After killing them, the portal turns off again. The smaller hell hounds and the salamander felt as thought they had mythic sparks.
We then begin investigating the portal; Sigmund thinks it may be of Fey origin. According to the tracks around the area, there are several medium-sized, bipedal, cloven hoofed creatures that are unaccounted for.
We camp next to the portal.
Forte, Lux 19th, 1194
We arrive in Ironwald Downs. Graynor heads to his church to talk about securing faster travel to Bremer, Ralzer crafts ammunition, Ty goes to update Nadal, and Sigmund will report in with the Courts of Inequity (Sarama).
Sigmund is able to schedule a meeting for tomorrow morning and then meets up with Graynor to head to the Temple of Enchantment (Adira) to ask about the featureless corpse. Coyle, our point of contact, greets us and answers our questions. The featureless body had serpentine internal organs, like the person who killed Representative Cutther with the Mindstone Dagger. That body was then taken into custody by the Legion of Bones, a pseudo-police force run by House Rane.
Bellum, Lux, 20th, 1194
Our meeting is at 1pm with Judge Balefrost. He will secure teleportation and a letter of introduction for the mayor of Bremer. We ask him about the Mindstone Dagger, of which he last heard that the Courts of Justice (Angelique) had it and were looking for a way to destroy it.
Iustitia, Lux 21st, 1194
We meet with mage Laern Zolerii at the Magic Circle for our Teleportation– He’s happy to see us again. During the teleportation, Ralzer experiences some strange sensation and feels as if something was watching him. The last time we traveled through the astral plane (with plane shift from the Plane Out of Time) we had no issues. That is also the same day the paths on the Calendar diverged greatly.
We arrive in Bremer without any other complications; it’s a city about twice the size of Short Rock Pass.
First, we visit the Temple of Salvation (Madri), as they have been told of our coming. Protector Nathan Hoskins greets us. We mention our desire to investigate the obelisk and he’ll get us a meeting with Mayor Pearce. No one here has been able to approach the obelisk, due to the repulsion. Nathan recommends the Empty Barrel for food and drink, so we head there.
While at the Empty Barrel, Sigmund works the room to gather rumors and information.
- There is talk of weird stuff and cult activity at Hallendren’s Deep (19).
- The sky had a purple hue the same day that we saw it around Ironwald Downs when we first approached.
- There have been strange plant growth around here.
- The obelisk appeared the same time as the one in Ironwald Downs.
- Animals have been behaving differently here.
Mors, Lux 22nd, 1194
Graynor and Ralzer have strange dreams again; Ralzer’s mind still feels the lingering effects from the teleportation.
We have our meeting with Mayor Pearce and he has no issue with us approaching the obelisk and wants to join us. We head out to see the Obelisk.
Sigmund is unable to dispel the repulsion effect and only Graynor and Ty are able to approach it. Ralzer, dejected that he cannot approach, leaves. Touching the obelisk does not cause bodies to fall out, but channeling our mythic energy does allow us entry. The inside is more deteriorated than the one in Ironwald Downs; much filthier and covered in lichen. The floor is cracked, there are no caskets inside, there are no signs of activity for a very long time. Instead of a star navigation room, there is a small pool of brackish water. Graynor and Ty take samples and then leave the vessel.
Sigmund looks over the lichen and water samples, but can’t determine the exact origin; most likely a swamp. Graynor brings up that there are five heralds and five of these obelisks.
At night, we all have strange dreams. There is a bright light and a path of flagstones with strange runes on them that we follow. As we walk the path, we feel very good.