March 11th, 2023
Terra, Dolorem 9th, 1193
Short Rock Pass, is a bustling boom town due that recently discovered silver in the mines. he citizens are glum about their water supply going bad and kobolds taking over the mines. Sigmund and Ralzer meet at the gate, overhearing the town’s dilemma–for which Mayor Sendar may offer a reward. Ty see’s the that the mines are boarded up and guarded, and enters town looking for information. Sigmund investigates the well that has gone bad and the three meet while heading towards the mayor’s residence.
Sigmund offers to look at the well to try and identify the issue. In conversation, the mayor learns that we are adventurers and offers us a job to clear the mines of the kobolds. Sigmund checks out the well and can tell that it’s contaminated, but can’t identify the exact issue. We stay the night at the Running Horse while Sigmund makes water for the town.
Forte, Dolorem 10th, 1193
We arrive at the mines and the entrance shows signs of an attempted cave-in, of which the guards are unaware of and doesn’t seem to be part of the town’s plan. We encounter 8 kobolds, whom turns to be diseased, and one escapes. Farther in we meet a large group of kobolds, including a leader of some kind, and none of them are in good health. Ralzer manages to parlay with them and we offer to give them clean water. The kobold leader takes us to a storage room where Ty finds a hiding diseased dire weasel.
Sigmund secures safe passage for the kobolds to leave tomorrow and they tell Ralzer that the mine is cursed. We find out that something has been taking the dead bodies of both the townsfolk and kobold alike.
We continue to explore the mine and find a huge pit of dead bodies. Leading up to and culminating in the pit is an unnatural amount of heat, the faint sound of water can also be heard from this area. Lots of zombies crawl out of the pit while we pass through the hot corpse room. We kill them and head back to town to rest.
Bellum, Dolorem 11th, 1193
We venture forth into the mines and Sigmund works on clearing out that pit of bodies. He makes some progress, but the room is too nasty to continue. As we make our war farther down, the sound of moving water becomes more clear. We discover a very large room with a massive stalagmite in the middle of a pool of water. The walls are covered in strange runes and a robed orc is there and not happy to see us.
The orc wants revenge against the humans that killed his tribe. We kill and and find on him a symbol of Neith. Neith is the Chaotic Evil God of murder and revenge. His symbol is a skull-headed scorpion with blood dripping from the stinger. Sigmund has had experience with a priest of Neith corrupting a Well of Knowledge in his hometown of Delanshire. Before we leave, Sigmund sets fire to the body pit and gives some silver ore to the kobolds.
We deliver the update to Mayor Sendar, who says he knows nothing about who may have killed that orc’s tribe; this town is clearly not a warmongering community. As a reward, we can help ourselves to some silver ore in the mine.