Alias | The Traveler, The Nimble Navigator, The Voyager | ||||||||
Spheres of influence | Adventure, exploration, travel | ||||||||
Alignment | Chaotic Good | ||||||||
Domains | Chaos, Exploration, Good, Ruins, Travel | ||||||||
Favored weapon | Glaive | ||||||||
Symbol | A shooting star | ||||||||
Divine focus | A silver star | ||||||||
Holy days | The first day of spring, which marks the beginning of friendlier travel weather | ||||||||
Place of worship | Small shrines found along major roadways. A temple may often be found inside the local merchant's guild. Major seaports will have a temple dedicated to Kel'Quey. | ||||||||
Colors | Yellow, black and silver | ||||||||
Animals | Eagle | ||||||||
Appearance | Kel'Quey appears as an old, bald man with tan skin, faded robes, and worm sandals. He carries a weathered oaken staff. | ||||||||
Church | Temple of Expeditions | ||||||||
Clergy | The Journeymen | ||||||||
Sacrifice | Any four of the same coin thrown in the four compass directions once per season or more for good travels | ||||||||
Raiment | Robes as listed below. | ||||||||
Advancement |
Due to the church's interest in traveling and adventuring, advancement within the church is by gaining experience or conversion of followers during one's travels. Each cleric must travel at least 10,000 miles before advancing within the church.
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Sayings | Greeting: "And where have you been today?" “The question is not “why go?” but “why not go?” |