Campaign Notes

Moravia – Session 3

November 17th, 2019

Forte, Intinerantur 9th, 1193

The party follows the goblins who carried Graynor away.  They follow the tracks to a shrubbery, further searching reveal Graynor’s footprints and a tunnel beyond.  At the back of the tunnel, there is a ladder that descends 30 feet into a pit. Camael responds to a goblins demand by dropping his weapon, then dropping the goblin.  The remaining goblin runs off.

The party continues through the tunnel until it exits a bit later.  About an hour later, the party comes upon an encampment.  Camael is asked to enter alone and does so.  A brief time later the party is reunited in the camp.  We are asked to wait for the dryad, Daphnis.  Poshment tells us that fighting the dryad would be a bad idea, as special weapons would likely be required.  We meet a druidic goblin, Zata, who has a war cat.  We agree to wait until its time to go see the dryad.  Graynor explains that he has met Pashalik the leader of the goblins.

We rest during the day, and at night we travel many hours to go see the dryad.  We are introduced by Zata as those who have seen the portal.  Samjogo mentions that not only have we seen it, we’ve been through it.  The navigational tools we found were likely created by the architects.  They worshiped old beings, who weren’t quite dieties.  Daphnis tells us that the portal leads to a void world.  She asked if we’ve met anything on the otherside, apparently they are quite dangerous.  After further questioning, she tells us Voidwalkers are like assassins.  They have void hounds with them, they often find you.  Poshmint has heard stories of other cults using powerful items to pull creatures into this world.  He also knew that she is older and there is something different than a normal dryads.  Townsfolk that used to live in this town had fought the fae.

She wants us to find out what the inevitable order wants with all of this.  Maybe the assassins on the other side are hiring or some how possessing people here.  After we leave Daphnis, we talk about how she seemed to be more than a dryad.  We open the treasure box and find a Lunar Amulet.

Bellum, Intinerantur 10th, 1193

We see a pair of figures at the top of the hill and head up to investigate.  When we round the corner, we see two ogre children playing between the building.  They engage us and we do our best to respond.  Camael stablizes their crumpled bodies, Tinley recovers from a dizzying hit, Samgojo takes their lunch money, Graynor distributes their goods, all while Poshmint spends unnecessarily long time breaking their toys and advocating for the end of their misery.

  • Cure light wounds
  • Cure light wounds
  • Oil of magic weapon
  • Money 34g, 47sp, 130cp
  • Gems 360gp

We move another hour away before camping.

Iustitia, Intinerantur 11th, 1193

We make it back to Ironwald Downs in the afternoon.

 

Moravia – Session 2

November 3rd, 2019

Mare, Itinerantur 7th, 1193 (continued)

We arrive to a set of ruins that have clearly be overcome by nature.  We decide to investigate just enough to bed down for the evening.  Samjogo stops Graynor for walking into a bear trap and we look around the main room and find:

  • Barrels 10x
  • Cooking Kit
  • Heat Stone
  • Vial
  • Larger Vial

We here a noise in the night, but it appears to go away after we are all awake.  A short time later, the noises resume.  This time we head outside to investigate and find a kobold and two goblins.  Kobolds are interested in traps of all sorts, perhaps this explains the bear trap.

Terra, Intinerantur 8th, 1193

Building 1 – Temple

Camael and Graynor search the temple for items left behind.

  • Incense sticks 10x 10gp
  • Thurible 50gp

Building 3 – House

Ceiling is collapsed, but we can still enter.  I step in a bear trap

  • Pyrography Kit 1gp
  • Smoked Goggles 10gp
  • Tinder Twig 1gp
  • Bear trap 1gp
  • Map appears to be over 1000 years old, but the paper seems new
  • Scroll case with arcane spell 25gp

Building 4 – House with boarded up and windows

This home is noticably colder than the other:

  • Magnesium 1gp
  • Heat stone 20gp
  • Broken Astrolabe normally 1000gp
  • Extremely old clothing

Building 5 – House with blackened and cracked walls

This house contains some vermin, two spiders.  It looks like some books where piled up and set on fire.  The remenants of the books seemed to be scratched out, before they were burned.

  • Small vial
  • Magnesium 1gp
  • Broken Sextent normally 500gp

Building 6 – Workshop

This workshop is in better repair than most of the buildings.

  • Thick leather 3gp per sq yard 30x
  • Cold Iron Ore 9gp per pound 100x
  • Animal glue 5sp
  • Masterwork stonemason’s tools 50gp

Building 7 – Store house

This storehouse has broken cabinets.

  • Bear trap 2gp
  • Chain 10ft 30gp
  • Climber’s Kit 80gp
  • Common Dungeoneering Kit 15gp
  • Survival Kit 5gp
  • Grappling Hook 1gp
  • Rope (hemp) 50ft
  • Tindertwig 1gp

We spiral out from the town looking for other clues.  We see a bunch of tracks that appear to be patrolling, way before us.  We head back to the temple to perform once last check.

  • Hidden bookshelf with scraps of burnt paper and binding
  • Grand orrery 1000gp
  • Starcharts 200gp
  • Pendant with strange symbol (holy symbol)
  • Small box

We also find a secret door with a staircase leading down.  There is a stone ring on the wall with a strange writing on it.  After searching, Graynor notices that the ring rotates and a silver shimmery surface appears over the ring.  A rock tossed into the ring doesn’t appear on the other side.  After much discussion, we toss food, then ourselves through the gate.  Runes appear periodically throughout this strange new area.  Sand blows across the ground forming miniature dunes.

We rest that evening in the temple.  We are assaulted on 3rd watch and after a stunning series of victories by the goblins and kobolds, they drag Graynor’s lifeless body out of the temple.

Forte, Intinerantur 9th, 1193

It takes a few hours, but the party is able to track down the trail of these bandits.

 

Moravia – Session 1

October 6th, 2019

Players

Graynor Olonan – Half-Elf – Paladin of Madri – Lived in the city for a long time.

Camael – Aasmiar – Cleric of Madri – creamy skin, grey eyes, timeless look, he’s svelte but .  Very neat and orderly.  Long spear, scale mail.

Tinley Verma – Suli Monk – tall, unarmored, but he wears a kilt with a problem its scorched on the edges.  He’s got a top knot.  He’s an ugly Jaan.  He worships Namas.

Samjogo – Tengu Ranger – black crow with feathers.  He’s a guide.

Poshment – Gnome Oracle – Doesn’t know that he is a Degigi.  He has a snake mutation.  He has lived as an orphan in the Home Foundation which is church of the Cassilda.  He’s got blue hair, but is otherwise a gnome that plays down his unusual feature.  He knows being an Oracle is divine, so he’s trying to decide why he has these powers.

Mors, Itinerantur 5th, 1193

Poshment, Samjogo, Tinley, Camael, and Graynor all end up in the busy market of Ironwald Downs.  There is a pain filled scream in the market.  When we look up it appears a robed figure with a knife in a city official’s throat.  The figure stabs the dying man a second time and it creates a pop.  Camael recognizes this sound as the man stealing this offical’s soul.  We kill him swiftly.  After the battle, it appears as if we have a new tattoo.  We speculate the channeling done by the murderer has scarred us.

We wait for the guards to arrive, then are escorted back to the guard house.  Guard Kneller questions us, then asks us to spend the night.  He confirms that it was someone who sits on one of the city council was targeted.  He will not confirm which council.

Vita, Itinerantur 6th, 1193

Nadal is from the Inevitable Order, the church of Nissa.  He informs us that the person who was stabbed was Representative Cuthher.  We describe the details of the murder to Nadal.  He asks if we can understand that language that he spoke.  Samjogo thinks he would recognize it, if he heard it again.  Nadal says someone may ask about it again.  He also thinks he may be able to get us out sooner.  It seems Samjogo has some affiliation with the temple of Hastur.  Nadal seems to be the 2nd tier (Expounder) of 6 tiers total.

Shortly after Nadal leaves, we are released.  He meets us at our temple, then confirms that will we meet outside the Inevitable Order the next morning.

Mare, Itinerantur 7th, 1193

Nadal walks in to our meeting room.  Strange things have been happening across the country.  Nadal asks us to do him a favor in exchange for releasing us early.  We investigate a village where a prophesy *may* be taking place.  We decide to take the shortcut to said village.  During the descent Camael trips and tumbles down the hill, he lays still at the bottom of the hill.  Graynor slides down to his aid, but can’t help him.  Poshment heals Camael and it becomes clear he’s sprained his ankle.

We see an old overgrown path and begin to follow it.  We keep finding traps and even see a small green creature who runs off.  After four hours these monsters, Goblins, attack us.  Their “dog” mauls Camael, who falls under the paw of this mutt.  It appears as if we’ve made it to the village.

  • 3x Short swords
  • 3x Short bows