November 25th, 2023
Iustitia, Ignis 9th, 1194 (Continuted)
We continue exploring and find a large room with an altar to Heltrex. Graynor notices that the area is haunted and alerts us, resulting in us being unaffected. On the walls, written in Abyssal, are descriptions of all kinds of nightmares.
Within a secret room are two incorporeal undead that Graynor identifies as haunts. Without a powerful spell, dispel evil, we can only disperse them for a few days. We disperse them and search the room. According to Sigmund, the Covenant of Tribulation (Heltrex) would drug and torture people and leave them in a room like this until they are scared to death.
When we take stairs down to a deeper level and Ralzer notices that the building is not in as good repair; whatever was preserving it is not present here. Most of the rooms down here look as if they’ve been abandoned for 50-60 years. We encounter more haunts– it seems that only apparitions of church victims remain down here. Even the furniture was taken, as if whomever left wasn’t in a hurry and may have just found a better place.
We venture back out of this structure to rest the night.
Mors, Ignis 10th, 1194
Each one of us had an uneasy sleep due to nightmares.
We head back down and find a shimmering portal that looks like the tear to the plane of water and the desert. This one doesn’t react to us like the prismatic strand on the first floor and Ralzer goes through to explore. It looks like he’s underground; it smells like a cave and there is some minor luminescence from flora.
Ralzer returns through the portal and tells of us of a statue that he saw, which is identified as an mind flayer illithid. Illithids are dangerous, very smart spell casters that use mind control to enslave people. Ty knows of them from The Souls of the Revenged, in which a mind flayer (Zyllyzx) enslaved the priest of a the Home Foundation (Cassilda) to convince his congregation to pledge their afterlives to the service of another evil being, Bartandalus. A paladin of Cassilda in ages past defeated Bartandalus and, upon retiring, founded this church.
We all enter the portal and find that sounds in this place are a little muffled; it’s most noticeable on loud things, like Graynor’s armor and Ralzer’s gun.
In one area we find a phase spider, as identified by Ralzer. We convince it that we are not a threat and leave. Ralzer says that they have a potent and dangerous venom and it’s best to not get involved.
In another alcove is a gelatinous cube. Ty remembers them from The Sapient Hypotenuse. An insane cabal of ridiculed mathmagicians is attempting to discover the Sapient Hypotenuse in order to restore the reputation among their scholarly peers. In one attempt to contact the Sapient Hypotenuse, the cult sacrifices a gelatinous cube and fails to draw the attention of the Sapient Hypotenuse. Investigator Vale was hired by this cabal to capture the gelatinous cube for their ritual, as it has “an abundance of right angles”.
Amongst the gelatinous cube are some coins; they do not look like any of the coins we are familiar with. They contain images of landscapes that none of us recognize.
We explore the rest of the complex and it looks as if we are circling some kind of structure, but cannot find a way in. We find more illithid statues, some of which are holding glowing orbs.
Ty uses Empty Step to breach the walls of the structure. Inside is clearly an elder brain, lord of illithid colonies. It doesn’t appear to notice Ty at all. We then decide to leave this area back through the portal.
We go investigate the prismatic strand portal. It takes us to a shore under a night sky (it should be afternoon), in which does not hold our stars or any moon. The lunar amulet does not function at all here and the sky doesn’t seem to be the same alien sky from Tolm’s cave. After a brief moment, the portal closes behind us. There is a small fishing boat nearby and what looks to be the remnants of a road.