August 10th, 2024
Iustitia, Artis 12th, 1194
Ishtar uses transport via plants to get us most of way to the underwater temple and Rowan’s snake, Poppy, guides us the rest of the way.
Ishtar scouts the temple area as a small fish. The ruins look like a sunken city, but is inside a cave and doesn’t make much sense in how it got there. The ruins are inhabited by merrow (sea ogres). Upon their scales and the walls are etched Architect runes. The merrow just seem to be lounging around here. Deeper in, Ishtar finds a very large statue toppled over; it’s too large to fit in the room while standing. He then investigates another entrance that is more actively guarded, but doesn’t get close as to avoid suspicion.
Mors, Artis 13th, 1194
We begin our investigation starting with the guarded cave entrance. The ruins look almost as if the cave were superimposed upon them. There are more Architect runes on the walls and guards. One particular room has “fresher” runes which are magical. We are unable to find anything else here.
We head over to the area that Ishtar first scouted and battle through more merrow in the statue room. We don’t find anything of value or interest in the room and can’t determine what this room is commemorating.