March 15th, 2024
Mare Custodia 13th, 1194 (Continued)
We spend ten minutes clearing out the rubble from the room that the spawn messed up, and then Ralzer directs Sigmund on how to use wall of stone to support the ceiling and keep it from collapsing.
While exploring, we trigger another haunt that creates images of fungus and whispers the name Kaajh’Kaalbh. It alters Graynor’s and Ralzer’s physiology to that of a plant; both have small mushrooms imbedded in their skin.
We visit the other barricaded area, knock on the door and are calmly told that the door is open. Within is a ruined alchemist lab with blood circles on the floor and books tossed about. The man inside is a scholar named Brad. He radiates an overwhelming aura of evil. There is one dead guy in here, Brad says that he had to kill him after it looked as if something was being summoned through him.
Brad says that he saw the dead guy traveling with Tolm. The corpse does have a Vallyn map on him; Vallyn was the missing region of the similar maps that we saw at Tolm’s underdark manor. He also had, what looks like to be, a key to the front door of Tolm’s manor.
We cast speak with dead on the body, Brad suggests asking his name.
What is your name? — Garrick Renfrow.
Did you come with anyone else besides Tolm? — No.
What was Tolm after? — I don’t know.
What is Tolm’s ultimate goal? — To imprison a god.
Is that god Kaajh’Kaalbh? — Yes.
Sigmund felt something a little off with all of the answers, except for the one about his name.
Ishtar bluntly asks what Brad is before we leave and he merely states that he is an extraplanar traveler.
As we leave the room, Ishtar and Ty feel something probe their minds and abscond with a memory or anxiety that they never knew they had.
We then activate the angel heads and go down to the next level. This level is protect with Guards and Wards, as warned by Thyrr. The dense fog makes it difficult to see, Thyrr also believes there will be suggestion effects, as well as possible others.
After a short discussion about what to do with the fog, we encounter a dread wraith and Sigmund dispels the fog. Afterwards, we need spend time restoring the drain that was done by the wraith. Restoration does not remove the plant effect on Graynor and Ralzer.
Going back down, we encounter more of those nasty slug-oozes; one of them being larger. After that fight, we decide we’ll have to take a longer rest, so we head back to the first floor.
On the first floor, more hounds of tindalos assault us. We kill them and then break the mirror that was supposed to summon axiomites.