Bellum, Itinerantur 7th, 1194 (Continued)
Graynor gets a refresh on the directions to the ruins and then leads us to where he entered the void realm. We have to pass through some dense underbrush, with traps, for several hours. Occasionally we spot a goblin tailing us.
We arrive at the ruins and within the temple, we discover a secret room. Inside this room is a holy symbol to Elaria, an old god. We find the portal and activate it.
On the other side, we feel as if we are slowed down by some kind of sluggish force. There are tiles of strange geometry and the sand covering them shift on its own. In the distance there are some strange spiraling pillars. Being the only landmarks, we head towards one of them.
Spending time in here causes bouts of occasional panic, so we wind walk most of the way there. Part way to the pillar, two strange obelisks sprout up from the ground after we travel over the area.
We arrive at the pillar. They have a smooth, almost glass-like finish; it looks as if there is some rippling under the surface of them. It does not detect as evil or magic. Ty goes ethereal and sees five shadowy figures. They say that they are ones who walk the void and that Kaajh’Kaalbh is not here, but he was at some point. They don’t know why he left and are unable to help with any knowledge to fight Kaajh’Kaalbh. They say that the Whispering Dark can help though. We find nothing else of note at the pillar, so we leave.
We check out the obelisks on the way back. They are about 600 ft. tall and their features change slightly when not in focus. They have veins of purple and pale blue that light up within them.
Ty starts looking for a door and a door appears. Inside is an impossibly large and wide room; the sluggishness from outside is not in here. A column rises as we approach the center of the room. It’s made up of many different rotating runes.
Each of us reads the runes differently.
Graynor: Every blade breaks in silence. Every oath must first survive forgetting. The void does not hate—it waits.
Ty: Motion is the breath of nothing. Stillness is its echo. The void bends only for those who do not seek to move it.
Sigmund: The pillars hum the song of delay. The towers dance to keep the void awake. The lattice is gone. The dream persists. All must unmake, so that all may begin again.
Ishtar: The roots of life drink the same dark. Death is not absence, only return. Even the void grows.
Ralzer: We are the syntax of the unmade. The equation of beginnings that never resolved. The Architects wrote us to remember what came before light.
There is some faint whispering in here as well:
- We almost had it, but then the angles broke.
- The world was not meant to end, it was meant to wake.
- Not gone, waiting.
- They built the light to keep the dark from dreaming.
While ethereal, Ty sees a wire frame of a planet. It has no man-made, or recognizable features, but she can interact with it. She also finds a shadowy rod and is able to bring it back. When she returns, it’s made of crystal and Ralzer is able to identify it as a harmonic key.
There is one other obelisk, so we go and check it out. The door to this one is a slowly pulsating triangle that also leads to a big chamber. The walls are covered in slow moving gears and there is a 3 ft. diameter vertical ring of light in the center with a sphere in the middle. Ishtar touches the sphere and the room blurs and groans, it looks as if it’s phasing out of sync. He can briefly see sounds and it gives him an vision of a city larger than any he’s ever seen. Graynor also touches it and has the same experience.
Ty goes ethereal and sees a silhouette of a person. He identifies himself as the echo that learned to listen. He says that we are out of rhythm, but still part of the song. He does not know of Kaajh’Kaalbh or the Architects. He says that the purpose of this location is to correct harmonic deviation in this plane and it’s currently working. When asked if we can help with anything, he asks if we can correct harmonic dissonance. Ty informs him that we have a key, and he says that we should use it.
We vote and settle on using the key here instead of at the Node Core. After using the key, the color and sound get very sharp. We hear, “the note returns to its measure, the chains hum again though not complete.” The key doesn’t break after being used.
Ty and Ishtar both then go ethereal. The echo says, “the voice returns to the choir”, and then dissipates.
We decide to go back to the Node Core and check if it’s any better.
When we leave the obelisk, the area is dead silent. Everything is still and dust hangs suspended in the air. The grayscale of the landscape is now much darker. We can sense a pulsing between this obelisk and the other one; rhythmic, with precise timing. The sluggishness and other strange effects are no longer present, and we no longer need to mentally steel ourselves against a pervasive panic. We head back to the first obelisk.
When we approach, the stone opens like a flower to allow us entry. Now, instead of the runes in the middle, there are a series of concentric rings with a crystal in the middle—the rings are making a humming effect. Touching the crystal does nothing.
Ty goes ethereal and everything here looks the same, but the wire frame planet is now being slowly filled in with a mesh.
As we head back to the portal, the color is slowly coming back to the sky, originating from the two obelisks. We make it to the portal without issue.