Campaign Notes

Moravia Redux – Session 76

January 4th, 2026

Bellum, Itinerantur 14th, 1194 (Continued)

We head back to the Lonely Hearth Inn and discuss our options. We could allow Tolm to succeed and help shape his godhood, allow him to become a god and then kill him, or figure out a different way to defeat Kaajh’Kaalbh.

Iustitia, Itinerantur 15th, 1194

The overnight commune results:

1) Are the things that we learned about the coming of Kaajh’Kaalbh from the Tolm we talked to accurate, outside of whatever he personally believes? — Unclear.

2) Are the things that we learned about “Tolm Prime” from the Tolm we talked to accurate, outside of whatever he personally believes? — Unclear.

3) Are the things that we learned about Tolm Prime, and the other Tolms, accurate, outside of whatever he personally believes? — Unclear.

4) Does Tolm Prime possess the T’llax Blades? — No.

5) Is there actually a way to kill Kaajh’Kaalbh? — Yes.

6) Is there a way to imprison or contain Kaajh’Kaalbh? — Yes.

7) Does the knowledge of the method for either or both of these options exist in a way that we might find? — Unclear.

8) If so, would this information be stored on an archive made by the Architects? — Unlear.

9) If so, would this item be held in the Vault of Ages? — No.

During the day, Ishtar makes magic items and Ty does some oblivion meditation.

In the afternoon we receive a message from Orvelle that he has secured access to the vault in Derth and will be waiting for us.

Mors, Itinernatur 16th, 1194

Ishtar finishes his crafting and in the evening we head to Derth. We meet with Orvelle at the Gilded Reed and he takes us to the vault.

Although inside it looks as if it’s been used relatively recently, according to records, no one has accessed this for a very long time. It looks to be a combination lab and living space, and is very dusty. Nothing detects as magic. There is a painting of an old man labeled, Master Archivist Valden Harrow, 4th Era, that is leaning face down. There is nothing recognizable in the painting. There are ledgers full of predictions; when certain shipments will be late, when guild members will die, when noble houses will fall, etc. We take the ledgers and the painting. Ralzer takes some alchemical books and diagrams.

While investigating, we start to hear a light thumping noise. A passageway opens in the back of the room as the stone there moves unnaturally. It leads to a similar looking room. We feel a change in air pressure as we enter this room. Inside are some surgical tools and instead of a thumping, we hear a humming. A cloak rests on a peg in the corner; based on its fashion, Ralzer believes it to be centuries old. There is a strange crystal plate growing out of the floor, it’s some kind of quartz known as Aeon Fract. It could be Null Crystal that is mentioned in some of the Architect books that we have. It has something to do with collapsed timelines and extinguished universes. They referenced it as material of the last solution, something not to be used unless as a last resort.

A shimmering starts at the end of the room and begins to take the shape of a person. It looks like Tolm Prime. He looks at the crystal and breathes an annoyed sigh, greeting us with, “You’re early”. He refers to the Null Crystal as a solution to a problem that we do not yet understand, and to not touch it again or it could be catastrophic.

He is aware that Kaajh’Kaalbh knows of his plan and he explains what he needs from each of us. From Ishtar he wants controlled ignition, a fixed thread from Sigmund, access to Ralzer’s designed memory, Graynor’s judgement, and from Ty, he wants Xhal’ith to observe Kaajh’Kaalbh when he is intersected.

He says that he did not create the Gilarabrywn under the citadel and that the monoliths are not his, but are instruments of the Architects. If they are from the Architects, then why is Kaajh’Kaalbh concerned with their destruction?

Sigmund and Ishtar want something from him to prove that we can trust him, and he will return to us in a week. In the meantime, he wants us to get him a spot on the outer planes strike team. He then asks us not to deviate anymore from the timeline or risk correction. As he states this, his voice and demeanor change subtly.

On the way out, Ralzer steals as many gems as he can fit in his backpack. We then tree stride to Ironwald Downs.

Vita, Itinernatur 17th, 1194

We go to find Lt. Keldross and ask about the mission to the outer planes. He says that the raiding party is scheduled to be ready within ten days.

In the meantime, we have some magic items made. Sigmund and Ty visit Nadal, after he requests an update via sending. He seems pretty on edge. It turns out that the baby is gone; it’s box exploded about 11 minutes before we got his sending. He wants to know if Ralzer still has the baby power, which we don’t know for sure and have to ask.

Back at Ralzer’s, Ty and Sigmund fill everyone in on what happened with the baby. Ralzer states that he tried to use his baby power during the Azhrak fight, but it was gone.

We discuss what to do in the ten days leading to the outer planes excursion and settle on going to Crestfall and backing Rupman investigating the leyline node at the Ice Cave.

 

Moravia Redux – Session 75

December 14th, 2025

Forte, Itinerantur 13th, 1194

Sigmund spends his off day proselytizing while Ishtar works on upgrading his headband, Ralzer works on his spell, Graynor works with Jarveth, and Ty commissions a small monument for Xhal’ith and petitions the city for placement.

During the day, Ralzer gets a visitor at home; a page delivers an invitation with Magnus Orvelle, from the Parish of the Prolific Coin.

Once we all reconvene at Ralzer’s, we then hard out for out meeting.

Orvelle informs us that he has a few leads, most notably in Silverdale and Derth. He’s found evidence of Tolm in nearly every city over hundreds of years, with Silverdale and Derth having the strongest current leads.

Tolm has often worked in government jobs, or close to them. He’s had a vault rented in Derth’s Coinwright guild for a very long time—same ownership with money coming in from various sources. Orvelle will work on getting us legitimate access to the vault.

We then word of recall to Silverdale.

Bellum, Itinerantur 14th, 1194

We start our surveillance. Hearthmere is a two story house, very well kept on the outside; the windows are shuttered. It looks normal while ethereal, but we do not enter it. There is no magic detected.

Sigmund and Graynor visit the clerk that handled the deed of Hearthmere. They don’t learn much and fear that they may have raised red flags.

Sigmund then gathers info on Tolm’s alias, Aderin, in the city. He hears goods things about him, but nothing extraordinary. He has a wide client base with lots of different occupations and estates. He’s fully accredited, passed all of his exams on the first try, and his work never has errors. Sigmund finds a client who has glowing reviews of him and obtains a work address that is not his house.

Graynor visits a civics lawyer to get opinions on Aderin from others in the business. He finds one named Merreck and also hears similarly good things. Graynor mentions that he is the target of an investigation and Merreck is surprised to hear this.

Later in the afternoon, Ishtar sees someone resembling Tolm enter the house. He opens the curtains and Ishtar peers inside, watching as he settles down and starts working on papers.

We meet up at the Lonely Hearth Inn and discuss our options. We settle on moving on this location tonight.

We approach the house and knock. He greets us with, “you’re either very early or very late”, and offers for us to enter. He knows that we are chasing Tolm and that he is one of them. He’s from another reality and is aware of Tolm’s plan to kill Kaajh’Kaalbh and consume his power. He agrees that Tolm should be stopped.

He is not sure how Tolm is able to travel between realities and time. Tolm has done his plan to summon and capture Kaajh’Kaalbh many times in other realities and has never succeeded, but keeps trying. He never summons Kaajh’Kaalbh himself; he observes worlds until he “conditions” are right and then begins his plan. Aderin believes that our presence is the current best chance for Tolm’s success; Tolm has never had what we represent together all at once before, and we would be a check on his power.

Aderin thinks that the painting we have could be Tolm Prime, since he is known for being very particular about certain things, in this case the eyes.

 

Moravia Redux – Session 74

December 7th, 2025

Mare, Itinerantur 11th, 1194

It will take about 7 hours for Ishtar to cast enough move earth spells to get to the top of one of these pillars.

During this time, Ralzer looks at some of the scrap from Azhrak. The pieces from the main parts of its body are an adamant and the golden bits look like gold, but definitely is not gold.

Sigmund hunts for food and makes the camp more hospitable, while Ty reads and Graynor does nothing.

When Ishtar finishes his hole, we meet at the top and Graynor puts mythic energy into the pillar. It takes a little more and we start to hear a humming, which lasts about ten minutes.

Ishtar then tries to talk to it with stone tell. It doesn’t want to talk, so he talks to the surrounding, normal, stones. They confirm that the black rock has not always been here, but it’s been here for a long time. It “burrowed” downwards, extinguishing the earth it moved through. There is something at the bottom, and there were several visitors here at different points in time.

We try to use mythic energy to activate the pillar as a method of transport, but it doesn’t work. Our new plan is for Ishtar to follow the black rock down, find the opening at the bottom, plant a tree token, and then treeport everyone back there. We’ll try this tomorrow morning.

Terra, Itinerantur 12th, 1194

After nearly two hours of burrowing, Ishtar reaches something. The stone around here is very compressed and inside is total blackness; his darkvision sees nothing. He enters from another area and finds a ringed walkway, in which he can see. He burrows into the middle dark spot and casts daylight, but the spell is “absorbed”. There are evenly spaced grooves in the ground of the ringed walkway that extend radially from the center.

He then finds a suitable location to place the tree and brings everyone else in.

The walls in here are very straight and unnatural. Ralzer says that this place shouldn’t be able to stay in this shape. Spellcasting feels much easier in here. There are several abjuration and transmutation auras here, with the strongest potency being strong. Divine connections gradually weaken in here.

We find a room that can only be entered with mythic energy. Inside is a barren study, save for a few books. We take them and word of recall to Silverdale, then go to Ironwald Downs.

We meet with Jarveth and catch him up on what we have been up to. He mentioned that some people are planning an excursion to the outer planes and we express our interest in joining. Angelique, Barnabas, Breen, Madri, and Sarama are the churches that he knows are going. They are also reaching out to the envoys of the old gods that were at the convocation in St. Serena, as well as the Empyrean Council.

 

Moravia Redux – Session 73

November 23rd, 2025

Vita, Itinerantur 10th, 1194

We head back to the hills to enact our plan. While we wait for Azhrak to show up we investigate the area, like originally planned.

Ishtar travels through the earth and finds one of the pillars. It looks like smooth volcanic glass; there is a faint pulse coming from it as well. He’s able to break off a piece and bring it back up—it radiates an overwhelming magic.

After a while, Azhrak finds us and the battle begins. It’s dangerous, but after a well-placed disintegrate, we defeat it. Upon death, it implodes in a very violent manner. We take some scrap material that was left behind.

 

Moravia Redux – Session 72

November 16th, 2025

Iustitia, Itinerantur 8th, 1194 (Continued)

Unable to find any clues here, we decide to visit a location that we have never been to before that is a center of leyline energy. We settle on the one north of Bremer; we’ll be able to transport via plants to the area before calling it a day.

Mors, Itinerantur 9th, 1194

We will search the area from the air to see if anything stands out. Before we take to the sky, Ishtar will cast tectonic communion. He is able to detect something strange around our area of suspicion—there’s a scattering of what looks like large pillars descending into the earth.

While moving towards out destination, we see an enormous creature of some kind. It tosses a huge chunk of earth towards us. Ralzer identifies it as Azhrak, the Iron Cataclysm; a defense mechanism from the Architects. During the battle, he recalls that there may be methods to deactivate certain features of the construct by damaging key points on its body.

We end up making a retreat via word of recall, but Ralzer doesn’t make it back. He was out of position and tried to teleport himself, but was got. However, somehow, he was able to teleport back to his house. The rest of the party recalled to Silverdale, then transport via plant to Ralzer’s house.

We try to get information on this giant while in town. Graynor talks to Jarveth, who’s heard the rumors and it’s been around quite a lot. Usually it’s sighted close to where we’ve been the last several days.

We strategize our plan for fighting this. Ishtar and Ralzer with use ballistics from the sky, Ty will climb it and strike, and Sigmund and Graynor will provide support.

Sigmund’s overnight commune:

1) Are Azhrak’s weak points the red embellishments across its body? — No.

2) Is one of Azhrak’s weak points on his left hand? — Unclear.

3) … Right hand? — Unclear.

3) … Left Arm? — Unclear.

4) … Right Arm? — Unclear.

5) … Chest? — Unclear.

6) … Right Shoulder? — Unclear.

7) … Left shoulder? — Unclear.

8) … Head? — Unclear.

9) … Neck/Collar? — Unclear.

10) … On the sword? — Unclear.

11) … Back? — Unclear.

12) Does Azhrak have any ability to repair itself? — Yes.

13) Does Azhrak have spell-like abilities? — Yes.

14) Does Azhrak have abilities that we have not yet seen? — Yes.

Each question is answered within a strange warding symbol and smells like it was written in ash.

 

Moravia Redux – Session 71

November 2nd, 2025

Bellum, Itinerantur 7th, 1194 (Continued)

We leave without issue, Ralzer locks the portal, and Sigmund word of recalls us to Silverdale.

Iustitia, Itinerantur 8th, 1194

We head back to Halzer’s lab. The area is much darker now and the tingling feeling is stronger than last time. Ishtar believes the plane of shadow may be seeping in somehow.

While investigating the area, several greater shadows emerge and a nightwalker later joins the fray. During the fight, the nightwalker asks Ty if Xhal’ith is still around.

Ralzer is able to activate the portal and get us back to the node core. The custodian recognizes everyone except Ralzer. He says that he does not detect the same, his life force is different.

We ask about using the harmonic key and are told that our options for it are stabilize, harmonize, synchronize, and invoke. He tells us that we can use the key on a local or global scale. On a global scale, it will reactivate the lattice network, but will take many years. On a local scale, it will repair this node. We opt to repair the node core.

The custodian tells us that this will take something from each of us, but he does not know the exact effect. At least one person needs to do this, but we can all contribute as a team, which we choose to do. The ritual creates a bright glow in each of our chests; we hear a humming that synchronizes, and then finishes. The room now looks to be repairing itself.

We plan our next moves. We will focus on one of the leylines and see if fixing it does anything, starting with the architect ruins in the swamp near Hallendren’s Deep.

We word of recall to Silverdale first and check out the monolith that we toppled. Ishtar earth glides around and does find a leyline concentration, but it’s very deep. There are no structures or anything like that nearby to use the key on.

To save time, we teleport to Hallendren’s deep. We arrive without issue, but Ralzer does have the feeling of being watched. We then make our way back to the architect’s complex. We look around for a while and try to move that immovable orb. We find nothing of note.

 

Moravia Redux – Session 70

October 26th, 2025

Bellum, Itinerantur 7th, 1194 (Continued)

Graynor gets a refresh on the directions to the ruins and then leads us to where he entered the void realm. We have to pass through some dense underbrush, with traps, for several hours. Occasionally we spot a goblin tailing us.

We arrive at the ruins and within the temple, we discover a secret room. Inside this room is a holy symbol to Elaria, an old god. We find the portal and activate it.

On the other side, we feel as if we are slowed down by some kind of sluggish force. There are tiles of strange geometry and the sand covering them shift on its own. In the distance there are some strange spiraling pillars. Being the only landmarks, we head towards one of them.

Spending time in here causes bouts of occasional panic, so we wind walk most of the way there. Part way to the pillar, two strange obelisks sprout up from the ground after we travel over the area.

We arrive at the pillar. They have a smooth, almost glass-like finish; it looks as if there is some rippling under the surface of them. It does not detect as evil or magic. Ty goes ethereal and sees five shadowy figures. They say that they are ones who walk the void and that Kaajh’Kaalbh is not here, but he was at some point. They don’t know why he left and are unable to help with any knowledge to fight Kaajh’Kaalbh. They say that the Whispering Dark can help though. We find nothing else of note at the pillar, so we leave.

We check out the obelisks on the way back. They are about 600 ft. tall and their features change slightly when not in focus. They have veins of purple and pale blue that light up within them.

Ty starts looking for a door and a door appears. Inside is an impossibly large and wide room; the sluggishness from outside is not in here. A column rises as we approach the center of the room. It’s made up of many different rotating runes.

Each of us reads the runes differently.

Graynor: Every blade breaks in silence. Every oath must first survive forgetting. The void does not hate—it waits.

Ty: Motion is the breath of nothing. Stillness is its echo. The void bends only for those who do not seek to move it.

Sigmund: The pillars hum the song of delay. The towers dance to keep the void awake. The lattice is gone. The dream persists. All must unmake, so that all may begin again.

Ishtar: The roots of life drink the same dark. Death is not absence, only return. Even the void grows.

Ralzer: We are the syntax of the unmade. The equation of beginnings that never resolved. The Architects wrote us to remember what came before light.

There is some faint whispering in here as well:

  • We almost had it, but then the angles broke.
  • The world was not meant to end, it was meant to wake.
  • Not gone, waiting.
  • They built the light to keep the dark from dreaming.

While ethereal, Ty sees a wire frame of a planet. It has no man-made, or recognizable features, but she can interact with it. She also finds a shadowy rod and is able to bring it back. When she returns, it’s made of crystal and Ralzer is able to identify it as a harmonic key.

There is one other obelisk, so we go and check it out. The door to this one is a slowly pulsating triangle that also leads to a big chamber. The walls are covered in slow moving gears and there is a 3 ft. diameter vertical ring of light in the center with a sphere in the middle. Ishtar touches the sphere and the room blurs and groans, it looks as if it’s phasing out of sync. He can briefly see sounds and it gives him an vision of a city larger than any he’s ever seen. Graynor also touches it and has the same experience.

Ty goes ethereal and sees a silhouette of a person. He identifies himself as the echo that learned to listen. He says that we are out of rhythm, but still part of the song. He does not know of Kaajh’Kaalbh or the Architects. He says that the purpose of this location is to correct harmonic deviation in this plane and it’s currently working. When asked if we can help with anything, he asks if we can correct harmonic dissonance. Ty informs him that we have a key, and he says that we should use it.

We vote and settle on using the key here instead of at the Node Core. After using the key, the color and sound get very sharp. We hear, “the note returns to its measure, the chains hum again though not complete.” The key doesn’t break after being used.

Ty and Ishtar both then go ethereal. The echo says, “the voice returns to the choir”, and then dissipates.

We decide to go back to the Node Core and check if it’s any better.

When we leave the obelisk, the area is dead silent. Everything is still and dust hangs suspended in the air. The grayscale of the landscape is now much darker. We can sense a pulsing between this obelisk and the other one; rhythmic, with precise timing. The sluggishness and other strange effects are no longer present, and we no longer need to mentally steel ourselves against a pervasive panic. We head back to the first obelisk.

When we approach, the stone opens like a flower to allow us entry. Now, instead of the runes in the middle, there are a series of concentric rings with a crystal in the middle—the rings are making a humming effect. Touching the crystal does nothing.

Ty goes ethereal and everything here looks the same, but the wire frame planet is now being slowly filled in with a mesh.

As we head back to the portal, the color is slowly coming back to the sky, originating from the two obelisks. We make it to the portal without issue.

 

Moravia Redux – Session 69

October 19th, 2025

Forte, Itinerantur 6th, 1194 (Continued)

Ralzer breaches the portal first. On the other side the gravity is not as strong and there is a huge iron black figure walking towards us. Once it gets closer, Ralzer can tell that it’s a construct of some kind.

It says that the lattice has been activated and asks who awakened the stone choir, while looking at Ralzer. He hasn’t had any visitors in several hundred thousand years. Ralzer identifies himself as Scion A-117 and it seems focused entirely on Ralzer.

We learn that this is the Node Core, the 8th Harmonic Node Core prototype, and it is to align frequencies along leylines. It’s been slowly degrading over the last 34 thousand years; output is at .07% and needs repair. We ask for guidance on how to fix it, and it beckons us to follow.

It points out some pylons nearby, flickering lights in the distance. Ralzer inspects them and briefly splits again, like when we first activated the gate. The custodian says a harmonic key is required and that it no longer exists.

There is a knowledge depository called the Mnemarch Archive, but it’s location is not known. Upon mention of Kaajh’Kaalbh, he recognizes the name and that it’s last known location was imprisonment within a null-dimensional construct, with a low probability of containment.

Ty asks what the Architects look like, and is told that they are humanoid, but larger than any of us. The custodian’s existence being over 100,000 years may confirm the rumors about the Architects being the creators of life.

He is familiar with harmonic lattices and describes them as being long range communication devices, and then shows us a map of the leylines across Moravia. Many of the nodes match up with areas of intrigue that we have been to.

Ralzer channels mythic energy into the pylons and repairs some of it. The custodian says that further repair may lead to system collapse. When this node was first brought online, there was a fracture in alignment and it killed the two Architects assigned here. No one has been here since.

When we leave, the portal does not take us to where we were; it looks like a volcanic region. We enter a building and there are forms of large fiery gorgons that occasionally race down a bridge as we approach. One of them turns Ty to stone.

The bridge leads to a room with a fire giant and a large forge. He seems slightly annoyed that some mortals have disturbed his work, but is otherwise not aggressive. Sigmund takes this opportunity to fix Ty.

Apparently, the fire giant occasionally gets commissions from higher beings for weapons. This place is called the Crucible of Echoes and he is Thordun. Ty asks if he can make mindstone daggers, and Thordun says that he would not make such a thing. For the Architects, he made the Axes of Genesis, which are tools to carve worlds. They can split open a plane and change it. He made this for the original Architects, but hasn’t seen one for about ten thousand years.

Ishtar asks if Thordun knows of Fire Lord Khorzath. He remembers him as being powerful and enjoying his power. The elemental lords banded together to take him down, some say with Namas’s help.

To make a weapon to kill a god, he would need the breath of a dying star and a willing, knowing sacrifice.

We plane shift back, then word of recall to Silverdale, then wind walk to Ironwald Downs.

Bellum, Itinerantur 7th, 1194

Overnight commune results:

1) Are there any of the original architects still alive? — Unclear.

2) Were the architects the original race that discovered Kaajh’Kaalbh? — No.

3) Did the architects seal away Kaajh’Kaalbh because they could not destroy him? — Unclear.

4) Did the architects create the prison that Kaajh’Kaalbh was put in? — Unclear.

5) Is the individual who created the monoliths also an Architect? — Yes.

6) Is the void realm that Greynor keeps going on about the same place that Kaajh’Kaalbh was imprisoned? — No.

7) If not, does this realm have any current connection to Kaajh’Kaalbh? — Unclear.

8) Is Kaajh’Kaalbh still contained? — No.

9) Are the Nodes part of the sealing that keeps Kaajh’Kaalbh contained? — No.

10) Is our world, Moravia, the containment vessel for Kaajh’Kaalbh? — No.

11) Are the Forsaken a split faction from the original architects? — Yes.

12) … a split faction from those who would come to call themselves the Architects? — No.

13) Is Ralzer a clone of an original Architect? — Yes.

We will head to the ruins that Greynor visited long ago where he found the void realm, they are not  far out of town.

 

Moravia Redux – Session 68

October 12th. 2025

Terra, Itinerantur 5th, 1194 (Continued)

We stay the night in Bremer and plan to head for St. Serena in the morning.

Forte, Itinerantur 6th, 1194

We word of recall to Silverdale, then wind walk to St. Serena; our other companions will fly to Ironwald Downs.

We enter the Basilica of Concordance (Alabaster Tower)—only those whom are invited, or with those who are, can enter. Ralzer doesn’t join us and will be at the library.

The meeting goes well. Most of the high priests say their piece about the events of Ironwald Downs. Representatives from Madri, Barnabas, Cassilda, Adira, Breen, Nissa, Dorylis, Namas, Sharra, Hastur, Sarama, Veranna, Eda, and Angelique do most of the talking. There seems to be a general consensus regarding the urgency of the matter.

At some point, envoys of three other “lost gods” arrive; Stharras, Ammiah, and Gravik. They then single out Ty and Sigmund for representing lost gods and warn the assembly that such deities are best not forgotten. Ty and Sigmund each give a grief statement to the assembly.

Afterwards, we mingle and speak with Valiant Ser Kadrin of the Temple of Salvation (Madri) about Tolm and we set up a meeting with other high priests on the matter.

In addition to Kadrin, priests from the Temple of Conquest (Barnabas), Order of Thought (Breen), and the Courts of Justice (Angelique) join us. We fill them in on the situation with the monoliths. Ishtar “subtly” reminds them that we are doing all of the heavy lifting on this world ending crisis thus far. We settle on needing to find Tolm. The priests will look into his location with Magnus Orvelle from the Parish of the Prolific Coin (Hastur).

In the meantime, we will investigate Halzer’s collapsed mountain; in which we are directed to the Temple of Expeditions (Kel’quey). They don’t have much more information than what we already know, but do provide directions on how to get there.

We use the remaining time on our wind walk to travel to Halzer’s lab. Ishtar finds the remains deep in the mountain while in earth elemental form and ferries the rest of us there. While in the area, Ty occasionally feels a strange tingling sensation on her skin.

There is only one intact portal and not much else here. Ralzer is able to figure out how to active the portal. Once we do, everyone feels a little strange, but Ralzer looks as if there is another image of him briefly being torn out of him.

The image on the other side of the portal is opaque, we can’t see anything.

 

Moravia Redux – Session 67

September 14th, 2025

Vita, Itinerantur 3rd, 1194 (Continued)

We discuss our next move. Sigmund wants to meet with the churches that are allied to us that had avatars in the fight.

He starts with the Temple of Conquest (Barnabas) and meets with Keldross, who was part of the raiding group that went into the fey realm. Sigmund wants representation at future monolith destructions, and wants Keldross’s assistance in this. Keldross will speak to a couple of other churches on his behalf as well; the Parish of the Prolific Coin (Hastur) and the Order of Thought (Breen).

Afterwards, he goes to the Courts of Inequity (Sarama), then to the Home Foundation (Cassilda), and finally to the Order of the Passionate One (Madidus); all of which agree to send a representative.

Ishtar visits the Assembly of the Four Corners (Namas) and learns that many churches in town have what’s called a touchstone, a kind of connection to their god. It was probably Xhal’ith activating those that summoned the avatars and may explain why not all of the churches were represented in the fight.

He also updates them on his past life and asks about the relic of Namas, the Flail of Infinite Cycles, that the Courts of Inequity has. The official position is that it is easier for them to keep it rather than deal with the blowback of getting it back.

Ty visits Mikhail at the Parish of Everlasting Knowledge (Avarra) to catch him up and secure representation.

We meet at Ralzer’s and plan our next move. Sigmund will use wind walk to get everyone to the destinations, since we will have a lot of people. Graynor bitches about abstract things and annoys Sigmund.

Ty commissions a new obi belt stylized with Xhal’ith’s holy symbol and colors.

Around early evening, Ty and Sigmund both hear a chime in their head, the same note three times. No one else hears this.

Mare, Itinerantur 4th, 1194

We all gather in the early morning. The representative from Madidus, Reveler Tyrno, offers everyone free silly hats; only Ty accepts the offer and gets a jester’s cap.

We arrive in Oakfield two hours later. The monolith is here and appears normal. We topple it after three disintegrates (four total castings). Tyrno and Ty have some wine to celebrate.

We then head to Silverdale, and that one topples after four castings. We stay the night here, because it’s an eight hour flight to Bremer.

During the evening Ty and Sigmund hear the chimes again, but it’s only two this time. We learn that the chimes are a countdown given to the “high priests” of each religion for a meeting in St. Serena. Sigmund will reset his sanctuary to Silverdale so he can word of recall there for quicker access to the meeting on Itinernatur 6th.

Terra, Itinerantur 5th, 1194

We wind walk to Bremer. After successful disintegrates, it retaliates with a disintegrate of its own. It topples after three.

Not long after, about 30 ft. from the monolith a gate opens that looks like it’s connected to a void realm. Alistar, the herald, walks out, asking if we destroyed the monolith. Ishtar informs him that we did, and the four others, too. He then engages us.

We do manage to slay him, and he sinks into the ground, like when arcane tentacles die. The gate then goes down a little while after he dies.