The Orrery of Infinite Spheres
This portable orrery features golden arcs and intricate gears of teal stone and silver. Its celestial spheres hover mid-air, rotating slowly and casting faint glows of varying hues as they align and shift. It is compact enough to fit into a large backpack but expands when placed on the ground. The orrery always feels warm to the touch and resonates with a quiet, rhythmic hum.
The Orrery of Infinite Spheres allows the user to manipulate the flow of time and space by realigning the celestial bodies it represents. Each turn of the gears corresponds to subtle shifts in reality.
Time Twist (3/day): The wielder can manipulate time, allowing them to cast time stop for up to 3 rounds, once per day. Alternatively, they can rewind time by 1 round for themselves (only), undoing actions they took and allowing them to make new decisions as though that round had not occurred.
Dimensional Shift (1/week): The orrery can attune to planar alignments, allowing the user to cast plane shift transporting themselves and up to 8 creatures to a plane of their choice.
Cosmic Insight (1/day): By studying the orrery’s intricate movements for 10 minutes, the user gains a profound understanding of the universe’s workings, allowing them to cast divination or commune.
Architect’s Mirror
This large, teardrop-shaped mirror is made from a peculiar silver-glass that is impossibly clear, with the reflection appearing sharper than normal reality. It is framed by teal marble veined with glowing gold inlays. On closer inspection, one can see faint figures moving within the reflection, suggesting the mirror contains far more than just a reflection of the material world.The Architect’s Mirror was used by the Architects to communicate with parallel dimensions and timelines. Those who gaze into it can glimpse other versions of themselves or other realities.
Parallel Gaze (3/day): The wielder can look into the mirror for 1 minute and choose to consult a parallel version of themselves from another timeline. This functions as a commune spell but provides cryptic information based on what a version of the character from another dimension might know. Use it as a divination source (80% accuracy).
Dimensional Duplicate (1/week): The mirror can summon an alternate version of the user from another dimension. This duplicate is a duplicate of the user’s current level and gear, though it only exists for 10 minutes. It can perform any actions the user desires, fighting or aiding them. This functions as simulacrum but only lasts for a limited duration.
Reflection Shield (1/day): The mirror can be used as a shield against dimensional or time-based magic. As an immediate action, the user can reflect a spell like banishment, plane shift, or time stop back onto the caster as if they had been the target.
Scepter of Temporal Mastery
This slim scepter is crafted from pure white-gold, its surface inlaid with delicate engravings that depict flowing rivers of time. At the top of the scepter, an orb of swirling ethereal blue light flickers, enclosed in a golden cage-like structure that rotates slowly around it. The entire scepter is cold to the touch, though it pulses faintly with a constant stream of energy.
The Scepter of Temporal Mastery grants its wielder control over the flow of time, allowing them to speed it up, slow it down, or even reverse it in localized areas.
Haste/Slow (3/day): The scepter can cast haste or slow.
Temporal Ward (1/day): The scepter allows the user to cast time stop, functioning as the spell.
Rewind Time (1/week): Once per week, the scepter can reverse time within a 30-foot radius for 1 round. Everyone within the area reverts to their previous positions, HP totals, and conditions as they were at the beginning of that round. This can be used to prevent catastrophic events, undo an enemy’s attack, or save a fallen ally.
The Rings of Cosmic Resonance
This set of seven rings, each crafted from a different kind of metal, emits a faint harmonic sound when worn together. Each ring is engraved with an arcane symbol and a faintly glowing gemstone. When worn, the rings seem to hum in unison, their tones growing louder as the wearer approaches powerful magical sources or areas of dimensional instability.
The Rings of Cosmic Resonance allow their wearer to align with the fundamental vibrations of the universe, granting them significant control over dimensional magic and reality manipulation.
Dimensional Anchor (Constant): While wearing the rings, the user is under the constant effects of dimensional anchor, preventing them from being forcibly moved or banished to another plane against their will.
Resonant Magic (3/day): The rings allow the wearer to enhance their spells by drawing upon cosmic resonance. They can add a +2 to any spell’s caster level or increase the DC of a spell by +1.
Resonance Shift (1/week): The user can shift the resonance of their being, allowing them to cast greater teleport or ethereal jaunt..
The Pillars of Celestial Insight
A set of six intricately carved stone rods, each about a foot long, made of teal marble. These rods are decorated with flowing golden runes that pulse with arcane energy when they are activated. When placed in a circle on the ground, the rods project a shimmering barrier of celestial light.
The Pillars of Celestial Insight were once used by the Architects to create temporary sanctuaries where they could commune with celestial entities or peer into the workings of the multiverse.
Sanctuary of Insight (1/week): By placing the rods in a circle, the user creates a sanctuary effect within a 20-foot radius. The sanctuary grants immunity to all planar and dimensional effects (such as banishment or teleport), while providing a +2 bonus to all Knowledge (Planes) and Spellcraft checks made within its boundaries. This effect lasts for 1 hour.
Barrier of Celestial Light (1/day): The rods can project a wall of force that extends between them, creating a barrier 10 feet high and 30 feet wide. This lasts for 10 minutes.
Peer into the Beyond (1/month): The rods can align to allow the user to cast contact other plane as a 16th-level caster. This interaction with cosmic forces can provide answers to great cosmic mysteries or knowledge of lost planes.
Mantle of the Architect
This flowing cloak is crafted from shimmering, almost liquid-like material that seems to shift between hues of teal, blue, and gold. The fabric feels impossibly light and ethereal, as if woven from the threads of magic itself. When worn, the mantle trails faint wisps of arcane energy in the air, like the very essence of magic radiating outward.
The Mantle of the Architect grants its wearer increased control over reality-shaping magic, as well as significant protection from dimensional effects.
Arcane Mastery: The wearer gains a +4 bonus to all Spellcraft checks and a +2 bonus to their caster level for the purposes of spell penetration.
Reality Warp (1/week): The wearer can cast limited wish.
Dimensional Defense: The wearer is constantly under the effects of mind blank and freedom of movement.
Phase Shift (1/day): The wearer can cast greater invisibility that lasts for 10 minutes. While under this effect, they can phase partially into the Ethereal Plane, allowing them to ignore difficult terrain and pass through walls as if they were not there.
The Chrono-Wheel of Destinies
This intricate wheel, about 12 inches in diameter, is crafted from a blend of brass and teal stone, featuring numerous rotating inner rings inscribed with runes and glyphs representing various timelines. The wheel emits a faint humming sound, and when spun, the glyphs shimmer with a soft, golden light. The outer rim is set with small, shimmering gems that pulse in time with the wheel’s rotation.
The Chrono-Wheel of Destinies allows the user to influence the flow of time in a limited manner, altering events and outcomes.
Alter Destiny (1/day): The user can reroll any d20 roll (attack roll, saving throw, skill check, etc.) and take the higher result. This reroll must be declared before the result is known.
Fate’s Guidance (3/day): The user can ask the wheel for guidance. After spending 10 minutes meditating on the wheel, the user gains the benefit of the spell augury or divination.
Time Slip (1/week): As a swift action, the user can temporarily slip forward in time, allowing them to take an extra turn immediately after their current one. This turn can be used to move, take an action, or perform a swift action, but they cannot attack or cast spells.
The Glyphstone Tablet
This large, flat tablet made of polished teal stone is engraved with a complex array of golden glyphs and sigils. The glyphs occasionally shift and glow faintly, as if alive.
The Glyphstone Tablet serves as a repository of knowledge and spells, allowing its user to access powerful arcane abilities and even inscribe spells onto it.
Spell Storage: The tablet can hold up to 7 levels of spells. The user can inscribe spells into the tablet as if it were a spellbook, and it can store any arcane spells known to the user, allowing them to retrieve those spells later.
Arcane Insight (1/day): The user can activate the tablet to gain insights into a magical phenomenon or spell. This functions as a true seeing effect for 10 minutes, allowing them to see hidden magic, illusions, and other concealed truths.
Glyph of Summoning (1/week): The user can activate the tablet to inscribe a temporary glyph of summoning, allowing them to summon a creature from the summon monster spell list as if casting summon monster VII.
Prism of the Cosmic Spectrum
This small, triangular prism is made from a flawless, translucent crystal that refracts light into an array of colors. The surface is etched with swirling patterns and celestial symbols. When light shines through it, a spectrum of colors dances around the room, casting shimmering patterns on nearby surfaces.
The Prism of the Cosmic Spectrum allows the user to manipulate light and energy, enhancing their spells or shielding them from magical attacks.
Light Absorption: With an opposed caster level check, the prism can absorb any light-based spells (up to 3rd level) aimed at the user and convert them into temporary spell slots for the user to use.
Light Manipulation (3/day): The user can cast light, dancing lights, or color spray as spell-like abilities.
Spectral Shield (1/day): The user can create a prismatic sphere that lasts for 1 round for every 3 levels of the user.
Spectrum’s Embrace (1/week): The user can activate the prism to temporarily become immune to all energy damage types (fire, cold, electricity, acid, etc.) for 10 minutes.
The Architect’s Codex
This thick tome, bound in deep teal leather with gold embossing, contains pages of ancient, yellowed parchment filled with complex diagrams, arcane equations, and illustrations of various magical constructs. The cover is adorned with a golden symbol representing the essence of creation and arcane knowledge. When opened, the pages emit a faint glow, illuminating the room with a soft, golden light.
The Architect’s Codex serves as both a spellbook and a manual for constructing magical devices and constructs, providing the user with immense knowledge.
Crafting Mastery: The user gains a +5 bonus on all Craft checks and can create magical items at half the normal cost in gold pieces.
Arcane Constructs: The codex includes instructions for building constructs (like a construct or golem), and allows the user to summon a temporary arcane construct once per day, as if casting animate object. The arcane construct lasts 12 hours.
Knowledge is Power (1/week): The user can consult the Codex for insight and can use it to cast legend lore.
The Aetherium Vial
This small, ornate glass vial is filled with a swirling, iridescent liquid that shifts colors from deep teal to shimmering gold. The vial is capped with a finely crafted silver stopper, and intricate designs adorn its surface, depicting swirling winds and cosmic patterns. When shaken, the liquid produces a gentle, harmonious chime.
The Aetherium Vial contains a potent mixture of energies from various planes, allowing the user to temporarily enhance their abilities or gain powerful effects.
Boosted Ability (1/day): When consumed, the vial grants a +4 enhancement bonus to one ability score of the user’s choice for 1 hour. This effect empties the vial for 1 day.
Aetheric Infusion (1/day): The user can expend the vial to gain the effects of the haste spell for 1 minute. This effect empties the vial for 1 day.
Planar Leap (1/week): Once per week, the user can use the vial to gain the ability to cast dimension door, allowing them to teleport to a location they can visualize. This effect empties the vial for 1 day.
The Convergence Staff
This staff is made from a single piece petrified wood, polished to a sheen and inlaid with golden runes that spiral around its length. At its tip, a radiant blue crystal pulsates with energy, illuminating the staff and casting flickering shadows. The staff feels warm in the hands and resonates with arcane energy, thrumming softly when spells are cast.
The Convergence Staff is designed for channeling arcane energies and is a powerful focus for casting spells related to time and space.
Spell Focus: When the staff is used as a spellcasting focus, the user can add +1 to the DC of any spell they cast.
Convergence Blast (1/day): The user can unleash a blast of energy from the staff, dealing 15d8 force damage in a 30-foot line. Creatures in the line must succeed on a Reflex save (DC = 10 + half the user’s level + their casting modifier) or take full damage, half on a successful save.
Arcane Convergence (1/week):The user can channel the staff to create an area of distorted reality, functioning as a maze spell that targets any number of creatures in a 40ft radius with a range of close. The user can exclude as many creatures as they wish and the effect lasts for 1 round for every 3 caster levels.